Cold War In China, Cold War In Cuba, And Space Race

Today, I’m going to write a research paper about, Origins of the cold war, Cold War in China, Cold War in Cuba, and Space Race. These four topics are all related to the horrible tragedies that happened during the Cold War. A lot of families suffered during this war. A lot of the soldiers have died during this war. I will start off with my first topic, which is Origins of the Cold War. I hope you enjoy reading my paper and learn new history.Origins of the Cold War After WWII, USA and USSR were the two superpower countries out of all the other countries. Around 1945, the two countries began to gain distrust and hostility from each other. They hated each other so much; they entered into a cold war. The United States wanted to spread democracy and capitalism. Meanwhile, The Soviet Union wanted to spread communism. The first communist gov’t was Lenin. He led the Bolsheviks in 1917.With so much distrust, the US sent their troops to war with the red army in the Russian Civil War. Lenin died and Joseph Stalin was the new dictator of the Soviet Union.

A lot of tension increased between the U.S. and the USSR during WWII. The whole time, Stalin didn’t have any trust in the US nor Britain. The US noticed this and decided to be a rival to the USSR. They decided to fight to turn countries to democratic or to communist. The two Countries fought in many places and began involving other countries into the war. Most of Europe were the main places the US and USSR had their wars. That’s how it all began with the Cold War.Cold War In China The Cold War gradually escalated all over Europe from 1945 to 1991. The US used three strategies to contain Europe. The three strategies were NATO, Marshall Plan, and the Truman Doctrine. These strategies failed and communism took over China, Korea, and Vietnam in Asia. Throughout this time, most of the European nation gained a lot of power and began claiming and exploring colonies. Soon the Republic of China was created and was run over by Sun-Yat-Sen. A Chinese leader, Chiang Kai-Shek, took over China for dictatorship. It was a major challenge between communist and democratic in China. When Chiang Kai-Shek was ruling over China as a dictatorship, the Chinese leader, Mao Zedong, continued to make China a communist state. He convinced a lot of poor peasants to join his party by giving them land.

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The Nationalist decided to battle with the communist to gain control over China. After the war in 1949, Chiang’s gov’t set up in Taiwan after the communist took over China. Mao started creating the Peoples’ Of China. This continued until Mao created the Great Leap Forward for his people.Cold War In Cuba During the Cold war in Cuba, it was a tragic time for the Cuban people. In 1962, the Soviet Union and the USA were nearly close to a nuclear conflict. The US tried to overthrow the Castro regime. Suddenly, they failed. The Soviet Union made a secret agreement with Cuba to have Soviet missiles in Cuba just in case the US come towards their territory.Even though The US did not go into their territory, they had nuclear bombs inside of Cuba. The US turned Cuba into a Nationalist state. The Soviet Union turned most of Europe a communist country. The USA suddenly was afraid of communism spreading in America. These two countries were so close to going into a nuclear war, they were almost in the midst of destroying Cuba. If that happened, Cuba would’ve been under in serious need to bring back the State.

Space Race During the year of 1957, the USSR decided to come up with an idea to make the USA feel behind. They decided to create the first satellite and send it to space. They called this satellite Sputnik. When the US saw the satellite, they were shocked and decided to create their first NASA group. Many people wanted to work with the NASA group; so they started to go to school to learn about math, science, and of course, technology. The USSR wanted the USA to feel more behind, so they decided to launch their first astronaut into space; orbiting the moon. The US could not believe that the USSR was beating them in science and technology. President Kennedy decided to gather a lot of scientists and technology people to beat the Soviet Union by sending the first spaceship to the moon. In 1969, the US successfully beat the Soviet Union in the race. They created their new spaceship the, Apollo II, in order for them to succeed in going to the moon. This great significance was a good opportunity for astronauts to go into space today.

Augmented And Virtual Reality In A Business

Since the 1980’s the technology to be able to remove oneself from this reality and place them into another simulated reality have been possible. Augmented and Virtual reality have been steadily gaining in popularity for the past 40 years. Looking back to where it was and to where it is today is amazing. According to Ryan Kaiser from Deloitte Consulting, Augmented Reality is a computer-generated image that is on the same field of view as the real world. While Virtual Reality is a computer-generated image that is 3-D allowing the user to interact and place them in that virtual world (Kaiser, Ryan). Many have experienced AR in their lives without knowing what it was. For example, every Sunday while watching the NFL one can see the yellow line marking a first down, this is Augmented Reality. Or while watching tennis and seeing the computer-generated image determining if the ball landed in play, this too is Augmented Reality. The use in AR and VR is now shifting from end user to business to business, because augmented and virtual reality will it increase employee productivity and overall profits for the companies.

When AR and VR was first introduced the only people who accepted it was primarily gamers. Currently the most up to date VR systems are the Oculus Go and the HTC Vive. Both devices have been dropping in sales since they have been introduced to the market. Dropping as far as 30.2% in end consumer use according to (Foster, Alana) from On the other hand, investment into AR/VR for a business have never been higher. As of 2016 corporate investment into this technology have risen 230% from its previous year, and 150 fortune 500 companies have rolled out the use of AR and VR for their employees (Kaiser, Ryan). Why are enterprises investing in this technology while the end user consumer has flatlined for the use in AR and VR? Many argue because of the potential it has for a business. In a survey conducted by 60% of the 2,000 employees cited they waste an hour or more of work per day. Perhaps the employees are disengaged and demotivated from doing their work, due to poor communication, low levels of engagement between manager, or high employee turnover. Whatever the reason may be, AR and VR harness the potential to turn that around in a company and increase overall revenue for the company.

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Augmented Reality is leading the way in improving worker performance. From 2011 to 2016 productivity within employees has only risen 0.3% per year. Comparing this to a 3% increase per year from 1996 to 2005 (Sanders, G.I.). The demand for highly skilled workers in the industrial and manufacturing market keeps growing, and higher productivity is expected. AR has been helping improve productivity with workers who don’t have the skillset to do the work. General Electric are using a combination of machine and human. Wearable AR gear are provided to employees since it can provide the necessary information needed to fix the issue, while allowing the workers hands to be free to work without a disturbance. This perk will significantly drop the time needed to do the job since the worker does not have to flip through a manual for instructions. The instructions appear in front of the viewer directing them how to fix the issue step by step. AR has improved productivity in wiring harness assembly by 25% for Boeing company, and at GE Healthcare a warehouse worker can complete a picklist order 46% faster using AR technology rather than a traditional checklist (Kaiser, Ryan). By investing in this technology, it will overall help the productivity of company. It allows workers to do high skilled jobs effectively and without mistakes.

VR/AR have applications in training and education that helps with an enterprise productivity. VR provides an immersive experience for the user in training or learning a new job. Airline industries are utilizing this technology such as Japanese Airlines for training co-pilots in the cockpit and engine mechanics. Prior to this switch they trained employees through basic video, and manuals. Providing the workers with VR headset for training will give the workers a more immersive and real experience, where they can apply this knowledge to the real-world (Moscaritolo, Angela). Health care professionals are now understanding the positive effects VR has on their doctors and their patients. VR applications helps people retain information easier. During a simulation for surgeons they were able to retain 80% of the total information shown to them as opposed to only 20% when listening to a lecture according to (Kaiser, Ryan). With more information retained hospitals can spend less time and money on retraining medical professionals on procedures.

The ability to collaborate as a cohesive unit is another big factor why large corporations is gravitating towards AR/VR. What was mentioned prior in the article, one of the most common reasons for unproductivity and demotivation is the lack of collaboration. When companies provide AR and VR to their employees they can collaborate with their peers on a virtual level. Technologies such as smart glasses allow the employee to receive real time feedback on a process or problem they are attempting to solve. For example, with General Electric again, when the employee needs help he can be aided by a colleague who can see exactly what the other is seeing to provide accurate feedback. Having this cross geographic collaboration will be able to empower the employee knowing they have support from other employees. In the automotive and euro space industry augmented and virtual reality are helping with the collaboration between designers and engineers to realistically see each other’s vision and ideas. BMW has the designers construct a virtual prototype of a car and test the car in a real-world simulation. By doing this it improves the design process making it faster which will yield more profit because it is then cheaper. Currently according to (Kaiser, Ryan) from Deloitte a world-renowned accounting firm. Nasa have been designing the next Mars rover virtually through AR and VR technologies. By doing this scientists and engineers around the world can contribute to the design and build of the rover. Each person can see exactly what it will look like to the size and scale of the object, because they are placing themselves in that virtual environment.

Using augmented reality to sell objects can increase sales and customer satisfaction by a large amount. Ikea is one of the pioneers using augmented reality for the consumer experience to increase sales. When Ikea allowed their customers to test their products using AR before making the purchase the company was able to cut down on the returns on products and had an increase of 2.3 billion website visits in one year alone (“Augmented Reality That Boosted Business”). The widely known makeup company L’Oreal has seen a vast increase in consumer sales after providing an AR experience on their app. Launching the app in 2014 it allows consumers to “use” the companies products in real time (Team, Trevis). The following year their e-commerce sales reached $1 billion and 5% of all sales were online (Team, Trevis). The greatest example of how influential AR can be for a company’s sales is Pokémon go. According to Molly St. Louis a writer for adweek magazine, Pokémon go was the fastest gaming app to reach $500 million in revenue making $1 billion in 6 months to break a record (St. Louis, Molly). The 92-year-old candy company PEZ have seen an increase in their overall sales for 2018 when providing the user with 6 different games to play using their dispenser (St. Louis, Molly). The AR based game has the user save the PEZ world by collecting candy codes. The codes are distributed at random to entice the customer to purchase more to collect all the codes.

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